LambdaLib 1.12.2/1.7.10 is a modding library that aims at making modding fluent and enjoyable. This mod contains many functionalities that is really helpful to Minecraft modding but isn’t provided by Minecraft or Forge. The utilities shipped with LambdaLib include:. CGUI – Hierarchy based GUI framework, with an.in-game editor. AnnoReg – Use annotation to assist registry, achieving great decoupleness. NetworkS11n – Send objects and messages with no effort through networkRequires:How to install:.
Make sure you have already installed. Locate the minecraft application folder. On windows open Run from the start menu, type%appdata% and click Run. On mac open finder, hold down ALT and click Go then Library in the top menu bar.
Open the folder Application Support and look for Minecraft. Place the mod you have just downloaded (.jar file) into the Mods folder. When you launch Minecraft and click the mods button you should now see the mod is installed.LambdaLib 1.12.2/1.7.10 Download Links:For Minecraft 1.7.10–For Minecraft 1.12.2–.
Greetings, fellow Thaumaturge!Welcome to WitchingGadgets, an addon for Thaumcraft 4.This is a mod I have been working on since Thaumcraft was in 1.6.4 and I have finally moved to a stage at which I'm comfortable with releasing it. So now you get to play with it and find all the bugs I probably overlooked!:DUnlike some more specifically themed addons, Witching Gadgets aims to be for one a more general expansion to Thaumcraft as well as a crossover mod between Thaumcraft and various others! This means that with my content I tried to stay as much 'in-feel' with Thaumcraft's original design while still adding my own touch (like terrible puns and references in the texts). And because I'm a fan of combining mods for best effect, I added a lot of cross-mod support for Tinker's Construct, Botania, Railcraft and the likes.I will not spoil the entirety of my content here, since the Thaumonomicon exists for a reason, but I'll give you guys a teaser =P.
The biggest issue with this mod is the mandatory Traveler's Gear dependency. Bluesunrize made both mods and wanted them to work together.
Traveler's Gear is not bad but adds extra dependencies and slots that no other mods use. I wish TG was more popular.I have made an unofficial build of this mod which is without Travellers Gear and moves all TG items to baublesNote that this is unofficial and unsupported by BluSunrize.
Please don't bug him. TG was conflicting with Et Futurum as well as a few other issues so removing it fixes my personal modpack. Note also that the mod is based on 'don't be a douche open source license ' which means at BluSunrize's discretion if he thinks my mod is 'douchy' then I will have to take it down. In reply to:Honestly this mod is not bad tho. What it really need is not updating but a bit of cleanup.- Make Iconographer take real screenshot photos inside MC (NOW THAT WOULD BE SOMETHING!)- Make Arcane Reformer be able to convert to any biome from biome registry including biomes from installed mods (OH BABY)- Make the bags work properly- Keep Gemcutters but get rid of the gemcutter tools and add more gems from other mods. This is a very unique idea and I like it.- Remove Traveller's gear dependency and accessories including all the kamas, cloaks, vambraces and pauldrons. ALL this stuff is useless.- Remove all the primordial weapons and armors.
Thaumic Tinkerer Ichor is all you need for late game.- Remove the spinning wheel including all the threads (but you can keep the fabrics ). Incomplete feature and is not necessary.Anyway point is this mod could have been great if you did all this from the start. Could have, would have, should have haha. Thanks for replying.
Also is weird that you also created Immersive Engineering but there's no integration with IE via WG. Maybe you created it later? I would have rather see IE items inside this than TG.